Pratt Institute
DDA-310-01 – 3D
Computer Animation
Fall 2014 4W8 |
Mondays and Wednesdays, 2-4:20pm
Instructor: Mike Bourbeau | Contact: mb@mikebourbeau.com
Syllabus
Description:
In this course students
will develop a firm understanding of the principles of animation through the
lens of a contemporary 3D production pipeline, i.e., learn 3D animation! Additionally students will explore animation
as an art form by examining both contemporary and historical time-based visual
media. Weekly assignments, slide
lectures, class discussions, and critiques will aim to challenge students both
technically and conceptually.
Objectives:
As the semester
progresses, students will begin to cultivate a personal vision, evidenced in
their work’s ability to visually communicate a story, character, and emotion. Students will also be expected to develop an
understanding of the principles of animation, scene building, pacing,
mise-en-cine, cinematography within a digital environment, and delivery of a
finished product
Grading:
·
Professionalism
(Attendance + Participation): 20%
o
Participation:
I’d like this class to be conversational, and not strictly
lecture based, as communication is a HUGE part of 3D productions and art in
general. The uninhibited exchange of
ideas and perspectives allows for rapid gains in terms of individual growth and
development as artists. Critiques will
only improve your work, so I ask that everyone please take and give critiques
in a civil manner, and please do not hesitate to express your opinions!
o
Attendance:
Students are required to attend class and be on time. 3 absences will yield a failing grade. Coming
late to class 5 TIMES will result in
a drop in letter grade, e.g., an A would become an A-. Arriving any time past 2pm is considered
late.
·
Assignments:
30%
o
Deadlines are extremely
important. The most asked question in 3D
production is “How long will it take?” Learning how to plan and manage your
time accordingly is a very valuable skill in and of itself. With that said, NO LATE work will be accepted and you will receive a ZERO. A zero CANNOT
be improved upon. However, partially
completed assignments will receive partial credit. Any partial grades can be improved upon by completing
the assignment before the end of the semester- but please try to finish all
assignments on time.
·
Midterm:
20%
o
Quiz on the 12 principles of animation and assignment
crit
·
Final:
30%
o
10 Second animation
Suggested
Texts:
The Animator’s Survival Kit
by Richard Williams
Outline:
Week 1: Aug 25 + 27
Mon:
·
Introductions and syllabus overview.
·
Pre-production, production, and post
production.
o
TIP! Planning
your approach: Always take the long shortcuts when you can!
·
Maya interface overview
Wed:
·
Maya interface overview cont.
·
Bouncing ball demonstration
Week 2: Sept 1 + 3
Mon:
·
NO CLASS
Wed:
·
Makeup class TBD
Week 3: Sept 8 + 10
Mon:
·
Introduction to the 12 Basic Principles of
Animation
o
1-Squash and stretch
o
2-Anticipation
o
3-Staging
o
4-Straight ahead action and pose to pose
o
5-Follow through and overlapping action
o
6-Slow in and slow out
o
7-Arcs
o
8-Secondary action
o
9-Timing
o
10-Exaggeration
o
11-Solid drawing
o
12-Appeal
·
3D Animation workflow and smart practices
o
TIP! Start with big ideas then move onto
smaller details
·
Animation styles: suspension of disbelief
spectrum
·
Arcs, weight, line of action
·
Animation with a motion path
Wed:
·
Intro to rigging:basic terms and concepts
o
Joints, constraints, controls, IK vs FK, and
skinning
·
Animation: Legs
o
Simple walk cycle with the legs only
·
Assignment (Due Mon): explore the rig, study the reference walk cycle, and attempt to finish the walk cycle started in class.
Week 4: Sept 15 + 17
Mon:
·
Animation crits
· Leg Cycle part 2
Wed:
· Advanced Skeleton Intro
·
Assignment (Due Mon): explore
your rigs. Make sure to have a master
save file in case it breaks! Never work
within your master files!
Week 5: Sept 22 + 24
Mon:
·
Rig troubleshooting and adjustments
·
Advanced Skeleton: face rig system
Wed:
·
Rig troubleshooting
· Additional rig features
· Additional rig features
·
Assignment (Due Mon): Finish
rigs
Week 6: Sept 29 + Oct 1
Mon:
·
Final rig crits, troubleshoots, and
adjustments
·
Poses, staging and exaggeration
Wed:
·
Intro to After Effects
·
Creating animator friendly video references
·
Studying motion
o
Muybridge and Animator Survival Kit
·
Assignment (Due Mon): 1) Record and set up a basic walk cycle reference video. 2) explore
the rig and all the animation options
Week 7: Oct 6 + 8
Mon:
·
Crit references
·
Pose to pose vs straight ahead animation,
interpolation, introduction to MEL scripting
o
Quick select set scripts
Wed:
·
Anticipation, slow in/out, and quick in/out,
timing, secondary action, follow through
·
The full walk cycle
o
Create key poses, in-betweens, then polish
·
Assignment (Due Wed): Improve
and polish your walk cycles
Week 8: Oct 13 + 15
Mon:
·
NO CLASS
Wed:
·
Midterm Quiz on the 12 Basic Principles of
Animation
·
Walk cycle crits
·
Run cycle
·
Assignment (Due Mon): Animate
a run cycle
Make up class this week?
Week 9: Oct 20 + 22
Mon:
·
Run cycle crit
·
Moving your character through space: Games vs
film
Wed:
·
Jumping
·
Assignment (Due Mon): Animate
a jump
Week 10: Oct 27 + 29
Mon:
·
Jump crit
Wed:
·
The heavy push
·
Assignment (Due Mon): Animate
a heavy push
Week 11: Nov 3 +5
Mon:
·
Push crit
Wed:
· Pick up and put down
· Assignment (Due Mon): Animate a pick up and put down
· Pick up and put down
· Assignment (Due Mon): Animate a pick up and put down
Week 12: Nov 10 + 12
Mon:
· Pick up and put down crit
Wed:
· Storytelling basics: Structure, controlling idea/log line, and character.
· Storyboarding, visual storytelling, and camera basics
· Assignment (Due Mon): Come up with 10 log lines from your favorite stories (movies, books, plays, games, etc.)
Week 13: Nov 17 + 19
Mon:
· Log line crit
· Cinematography
· Principles of editing
· Intro to premiere
Wed:
· Intro to lighting and rendering for animation
o Animating lights and textures
·
Intro to lighting and rendering cont.
o
Lighting a moving character
·
Assignment (Due Wed): Light and
render any previous animation that you've completed. Use premiere to edit the rendered scene plus previous playblasts into a reel.
-Thanksgiving break-
Week 14: Dec 1 + 3
Mon:
·
Reel crits
Wed:
·
Lighting and rendering techniques
·
Assignment (Due Mon): Continue blocking in
previs animation
Week 15: Dec 8 + 10
Mon:
-Previs crit
-Assignment (Due Mon): Have your previs shot timing and
character block ins locked down
-In class trouble shooting
Wed:
Week 16: Dec 15 + 17
Mon:
·
Final Crits: Reel
o
10 Second animation, lighting and rendering
assignment, all assignments
Wed:
·
Final Crits: Reel
o 10 Second animation, lighting and rendering
assignment, all assignments
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